![]() ![]() I hope you enjoyed my suggestions, and if there are any comments, questions, or concerns you have, feel free to let me know. However, unlike normal ships, they may not transport goods or workers, and cannot follow other ships. While in repair, the crew will be returned to circulation, allowing them to go to another warship, military building, or warehouse. They will then sail to the closest shipyard that can repair them. If damaged, ships (both warship and not) can also be commanded to return for repair. If the warship has no crew remaining after this, and is unable to get crew from the captured port, it will automatically return to a nearby port to retrieve more crew. Upon a successful attack, the port will be taken over and some percentage of soldiers (but at least one) will leave the warship(s) to defend their new port. ![]() Collectively, from an upgraded port, they can be commanded to attack enemy ports, causing them to attack the designated port and any enemy warship that opposes them. Individually, you can set their behavior to aggressive or passive, causing them to attack enemy ships or only return fire respectively. Warships can be controlled individually or collectively. Hitpoints: Equal to the base hitpoints for the ship, plus half the combined crew hitpoints. If a ship is destroyed, the crew die as well, so don't pile all your good soldiers into a damaged boat. Importantly, a warship can only participate in combat or patrolling if it has at least 1 crew member, but can still be attacked by enemy ships if it doesn't. The crew is tied to the warship, causing the stats of the crew to directly affect the warship. Without a crew, a warship will wait at a port until soldiers can be supplied. In order to operate, a warship must have a crew of soldiers. Ports may also defend themselves from attacks, but aren't very effective even when upgraded, though it does improve their damage. From upgraded ports, you may also organize attacks, similar to how attacks are made by soldiers, except you may choose how many Frigates or Battleships to use. When there are at least two ports, warships will patrol between them at random. ![]() Similar to inns, this will not remove the original functionality of the port, only expand it. However, an upgraded port must be used to dock the mighty Battleship. In order for warships to be useful, they must be able to gather a crew, and so must dock at a port. Another thing to consider is that shipyards can only repair one ship at a time, and cannot build ships while doing so. So, although a Level 2 shipyard can repair normal ships and Frigates, it cannot repair Battleships. However, shipyards can only repair ships that they are able to build, as well as ones which previous levels can build. Shipyards are also useful because they can repair damaged ships, similar to how soldiers heal while in military buildings and warehouses. Each shipyard only produces the ship they are designed to make, so care must be taken that too many resources are not funneled into upgrading en-masse. Further upgrading to Level 3 allows you to produce Battleships, but requires two master shipwrights. Upgrading the shipyard to Level 2 allows you to make Frigates, but requires a master shipwright and a normal shipwright. To produce warships, you need a better shipyard. large warship (about the same size as a normal ship).They also must carry soldiers as crew members, with more crew allowing for more damage output. They require the same materials as normal ships, except they cost more. There will be two types of warship available, made from upgraded shipyards, the Frigate and the Battleship. Here's how I would see the implementation of warships working: In a realistic scenario, this would be bad, as you'd want to cut off supply routes or even take over ports to gain a foothold over the enemy. Wouldn't it be nice if they could actually engage in battles? Perhaps this was already suggested, but I think that warships (of a sort) would be very beneficial to seafaring maps.Ĭurrently, ships just transport wares and workers between ports, passing by other tribes' ships and ignoring them. So, I was thinking to myself, ships aren't too useful except to create outposts. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |